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4,402 Commits 1 Branch 0 Tags
2fc219ecd558e89d266bcdf5af4e285f2f2df8fd
Commit Graph

12 Commits

Author SHA1 Message Date
Bob
d8de477edb fix IdleAnimation. add IsAttacking to AttackBase 2010-09-22 12:21:49 +12:00
Bob
e2eae7973b removing warning 2010-09-22 11:18:47 +12:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
d29e3f3f0e Split facing into its own interface; fix husks 2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
alzeih
cad1418199 use Range as a *range*, not as a nearenough. 2010-07-23 21:40:06 +12:00
Chris Forbes
73b6eb568b more of attack-ground (order wiring, etc); doesn't work. 2010-07-22 08:26:52 +12:00
Chris Forbes
5c61c9d3a9 migrating most things to use the Target struct rather than Actor directly. 2010-07-22 08:26:51 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
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