Paul Chote
ba131fcf0a
Merge pull request #7805 from penev92/bleed_prerequisites
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Make buildings explicitly provide their names as prerequisites
2015-05-08 17:29:22 +01:00
Pavel Penev
0d759eee2a
Merge pull request #8061 from Phrohdoh/with-decoration
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Implement WithDecoration and subtraits.
2015-05-08 18:02:13 +03:00
Taryn Hill
cace31f5e9
Implement WithDecorationCarryable.
2015-05-08 09:55:40 -05:00
Taryn Hill
dd1cc4eb2f
Implement WithDecorationDisguised.
2015-05-08 09:55:40 -05:00
Taryn Hill
d57d7c522f
Implement WithDecoration.
2015-05-08 09:55:31 -05:00
Pavel Penev
3eb556258d
Merge pull request #8021 from sinf/quickbuild
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Added quick build feature
2015-05-08 17:53:57 +03:00
abcdefg30
4d0fb8b931
Merge pull request #8102 from RoosterDragon/objective-size
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Fix objectives window
2015-05-08 15:24:29 +02:00
reaperrr
89845272e0
Add two previously unused voices to Commando voice set
2015-05-08 02:59:08 +02:00
reaperrr
f7c69b4801
Split radar dish from Nod airfield and make it an idle overlay
2015-05-08 02:59:07 +02:00
reaperrr
d441d9bd6e
Converted rank and levelup art to cnc palette
2015-05-08 02:59:06 +02:00
reaperrr
c88ee0f56a
Tweaked Break of Day and Chokepoint
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Break of Day:
- fixed tiberium tree positions
- fixed a minor tile error near a river
Chokepoint:
- replaced temperate tree groups with large desert tree
2015-05-08 02:59:05 +02:00
reaperrr
fe0c21aa91
Significantly improved Rogue States
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- fixed most, possibly all cliff errors
- fixed many river, shore and road errors
- hid a few remaining shore errors behind trees/rocks
- fixed positions of all tiberium trees (1 cell down)
- replaced temperate tree groups with large desert tree
- tweaked position of some buildings at the border of the map so they're more visible (instead of half-hidden below shroud edge)
2015-05-08 02:59:03 +02:00
reaperrr
9a23ef2ac5
Significantly improved Necessary Illusions
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- fixed all cliff tile errors
- fixed most noticable river errors
- fixed some noticable road errors
- fixed position of all tiberium trees (regression from #5198 )
2015-05-08 02:59:01 +02:00
penev92
58ecf9cbac
Add D2k faction descriptions to the lobby
2015-05-08 01:54:11 +03:00
RoosterDragon
a42b69bd98
Give objectives proper sizing.
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This gives the container an actual size, which prevents the scroll panel logic skipping rendering in the belief that it is not visible.
2015-05-07 21:07:35 +01:00
RoosterDragon
3b5a672848
Always access the SheetBuilder from the main thread in MapCache.
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Not doing this can occasionally this can result in a cross thread call to the backing texture which leads to bad things. This stops trying to be clever regarding the thread safety invariants exposed by SheetBuilder and does things simply and safely: All updates happen on the main thread.
2015-05-07 20:58:59 +01:00
Matthias Mailänder
4dbdd365de
also version the all helper mod
2015-05-07 21:25:32 +02:00
Oliver Brakmann
2e11b5d809
Merge pull request #8099 from pchote/scrollpanel-move-regression
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Only issue a MouseMove event if the scroll offset actually changed.
2015-05-07 19:23:45 +02:00
Oliver Brakmann
1fe8b98415
Merge pull request #8095 from penev92/bleed_tiles
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Add one more D2k tile definition
2015-05-07 19:10:47 +02:00
penev92
bb51657e40
Cleanup unused DLL references
2015-05-07 18:59:01 +03:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
Paul Chote
88221423b6
Only issue a MouseMove event if the scroll offset actually changed. Fixes #8098 .
2015-05-06 21:51:24 +01:00
penev92
95eb8b27b5
Add tile BLOXTREE-345
2015-05-06 17:11:25 +03:00
Paul Chote
e170140084
Merge pull request #8091 from penev92/bleed_someRandomFix
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Don't do trait lookups for Health on each processed order
2015-05-05 23:40:00 +01:00
penev92
ea9d49e2b7
Don't do trait lookups for Health on each processed order
2015-05-05 19:41:45 +03:00
penev92
834e4bfe9c
Fix building prerequisites in TS
2015-05-04 01:58:56 +03:00
penev92
352c28314b
Fix building prerequisites in D2k
2015-05-04 01:58:55 +03:00
penev92
1154e109d3
Fix building prerequisites in RA
2015-05-04 01:58:54 +03:00
penev92
75687ba271
Fix building prerequisites in Cnc
2015-05-04 01:58:51 +03:00
penev92
e3e6bcaf2a
Add an upgrade rule for explicit prerequisite providing by buildings
2015-05-04 01:58:49 +03:00
penev92
50fb6f1d25
Make buildings grant prerequisites explicitly
2015-05-04 01:39:32 +03:00
Oliver Brakmann
a310411bcc
Merge pull request #8013 from penev92/bleed_wormSound
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Add sandworm attack sound
2015-05-03 23:23:11 +02:00
Oliver Brakmann
62b3592bd4
Merge pull request #7998 from Mailaender/ts-proc-dock
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Added the Tiberian Sun docking overlays
2015-05-03 22:50:16 +02:00
Oliver Brakmann
622685c8f4
Merge pull request #7968 from pchote/ts-tileset-depth
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Load depth data from tmp(ts) sprites.
2015-05-03 22:31:27 +02:00
Oliver Brakmann
536d80a7f3
Merge pull request #7917 from RoosterDragon/replay-browser-load-perf
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Faster replay browser loading
2015-05-03 20:13:13 +02:00
Oliver Brakmann
3ae7d51feb
Merge pull request #7871 from Mailaender/ambient-sound
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Added a looping sound trait
2015-05-03 16:46:36 +02:00
Oliver Brakmann
b9f2caa0cf
Merge pull request #8082 from Mailaender/more-dependency-fixes
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Moved configure native dependencies
2015-05-03 16:07:08 +02:00
penev92
76a3b9c3b7
Add sandworm attack sound
2015-05-03 12:55:32 +03:00
Matthias Mailänder
4818efe036
Merge pull request #8080 from abcdefg30/upgrademaps
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Run the utility on all maps
2015-05-03 11:23:22 +02:00
abcdefg30
cd9af39662
Merge pull request #8044 from penev92/bleed_withSpriteBody
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Retire RenderFlare and WithFire traits
2015-05-03 11:19:02 +02:00
abcdefg30
3f7fc18ee7
Run the utility on all maps and polish stuff
2015-05-03 11:00:50 +02:00
penev92
c5dead9098
Introduce WithSpriteBody trait
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Add upgrade rules
Add ISpriteBody
2015-05-03 11:54:27 +03:00
Matthias Mailänder
d999617a3c
add the flame animation
2015-05-03 08:50:06 +02:00
Matthias Mailänder
2db26c93ff
fix an overlap when the harvester exits to the north
2015-05-03 08:45:35 +02:00
Paul Chote
2682dc4228
Move native deps script into thirdparty to avoid confusion.
2015-05-03 07:47:17 +02:00
Paul Chote
a11e9e348b
Configure native dependencies from the makefile.
2015-05-03 07:47:15 +02:00
Paul Chote
89a1bdd4f1
Merge pull request #7475 from abcdefg30/perhealth
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Convert the float health percentage to an int percentage
2015-05-03 08:35:58 +12:00
Matthias Mailänder
10e9c774a8
Merge pull request #8079 from penev92/bleed_make
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Fix the Windows Make script
2015-05-02 18:45:51 +02:00
penev92
ccd5a56fdb
Fix the Windows Make script
2015-05-02 14:04:29 +03:00
Matthias Mailänder
3bd4a97d11
Merge pull request #8068 from Phrohdoh/spawn-actors-power
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SpawnActorPower no longer forces removal of the spawned actor.
2015-05-02 12:30:54 +02:00