Commit Graph

12 Commits

Author SHA1 Message Date
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
d048d083c4 Convert px z offsets to world coords. 2013-05-24 17:41:55 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
2f80cd5f92 Pass WorldRenderer to AnimationWithOffset.OffsetFunc. 2013-03-31 19:56:11 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
d8ec459b97 Declare RenderSimple dep in WithFire 2011-07-27 13:36:47 +12:00
Chris Forbes
4a0b7bb003 put AnimationWithOffset in its own file 2011-07-17 17:55:52 +12:00
Chris Forbes
310ecc34ce clean up usings everywhere 2011-05-21 17:26:18 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
52e265557c Oil Derricks spurt fire when dead. 2010-11-27 15:50:46 +13:00