Commit Graph

19 Commits

Author SHA1 Message Date
reaperrr
584a6b2e75 Splits AttackMove into trait and activity.
Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
Paul Chote
f5c09121ad Remove buggy classic mouse orders. Closes #3153. 2014-11-15 09:40:25 +13:00
Paul Chote
0884722c4b Change IOrderGenerator.RenderAfterWorld to return Renderables. 2014-07-25 21:14:39 +12:00
Taryn Hill
da001385ae Added some trait [Desc()]s. 2014-07-12 13:31:14 -05:00
Matthias Mailänder
8ff5d9ef9b document Guard 2014-06-19 21:21:16 +02:00
Paul Chote
887a515e14 Add MinRange plumbing to attack activities. 2014-06-15 22:48:43 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
d36dc41429 Fix GuardOrderGenerator's GetCursor crash. Closes #4821. 2014-03-08 22:56:32 +13:00
Oliver Brakmann
e65626cc6b Add Actor.Guard 2014-02-17 19:16:47 +01:00
Paul Chote
697b50c149 Add Guard support to Aircraft. 2014-02-01 10:56:04 +13:00
Paul Chote
1759d73ed7 Add following to IMove. 2014-02-01 10:55:05 +13:00
Paul Chote
1ca9c90565 Add ScreenMap.ActorsAt(MouseInput) overload. 2013-10-05 21:01:21 +13:00
Paul Chote
dfd51c0caa Introduce ScreenMap trait for caching screen-coord queries. 2013-09-27 15:36:25 +12:00
Paul Chote
8fd4243861 Avoid unnecessary Mobile lookups in Follow. 2013-08-22 19:29:05 +12:00
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
0326d2bbd0 Use WRange for Follow. 2013-07-10 20:03:53 +12:00
ScottNZ
02a8b05aff Remove ability to have a single unit guard itself 2013-05-31 18:12:30 +12:00
Scott_NZ
6e5d58379f Add unit guarding 2013-05-16 21:23:58 +12:00