reaperrr
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584a6b2e75
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Splits AttackMove into trait and activity.
Moves them to subfolders/namespaces accordingly.
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2014-12-12 13:24:30 +01:00 |
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huwpascoe
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a660bb95b5
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Actor properties consistency improved
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2014-11-21 02:44:05 +00:00 |
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Paul Chote
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f5c09121ad
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Remove buggy classic mouse orders. Closes #3153.
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2014-11-15 09:40:25 +13:00 |
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Paul Chote
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0884722c4b
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Change IOrderGenerator.RenderAfterWorld to return Renderables.
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2014-07-25 21:14:39 +12:00 |
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Taryn Hill
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da001385ae
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Added some trait [Desc()]s.
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2014-07-12 13:31:14 -05:00 |
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Matthias Mailänder
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8ff5d9ef9b
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document Guard
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2014-06-19 21:21:16 +02:00 |
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Paul Chote
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887a515e14
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Add MinRange plumbing to attack activities.
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2014-06-15 22:48:43 +12:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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ScottNZ
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d36dc41429
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Fix GuardOrderGenerator's GetCursor crash. Closes #4821.
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2014-03-08 22:56:32 +13:00 |
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Oliver Brakmann
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e65626cc6b
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Add Actor.Guard
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2014-02-17 19:16:47 +01:00 |
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Paul Chote
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697b50c149
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Add Guard support to Aircraft.
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2014-02-01 10:56:04 +13:00 |
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Paul Chote
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1759d73ed7
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Add following to IMove.
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2014-02-01 10:55:05 +13:00 |
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Paul Chote
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1ca9c90565
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Add ScreenMap.ActorsAt(MouseInput) overload.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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8fd4243861
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Avoid unnecessary Mobile lookups in Follow.
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2013-08-22 19:29:05 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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0326d2bbd0
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Use WRange for Follow.
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2013-07-10 20:03:53 +12:00 |
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ScottNZ
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02a8b05aff
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Remove ability to have a single unit guard itself
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2013-05-31 18:12:30 +12:00 |
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Scott_NZ
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6e5d58379f
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Add unit guarding
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2013-05-16 21:23:58 +12:00 |
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