Commit Graph

5 Commits

Author SHA1 Message Date
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00
Paul Chote
70cb0d2924 Improve TS map importer and reimport classic maps. 2020-07-13 14:02:02 +02:00
Ivaylo Draganov
3e2022a3dd Allow players to mute shellmap background music 2020-02-22 15:50:01 +00:00
Mustafa Alperen Seki
1373a4e16e Seperate TS shellmap rules to Rules yaml.
And make all buildings and walls indestructible.
2019-03-30 23:08:46 +01:00