Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
ABrandau
c01c39954a
Update Harpy Rotor
2020-09-01 18:57:43 +02:00
Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Punsho
59bcac410f
Make EMP effect carryall and orca transport
2020-01-06 21:47:53 +00:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
f8a410204d
Fix Harpy rotor depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
01282e7b3c
TS yaml style fixes
2016-08-21 19:43:37 +02:00
Matthias Mailänder
9c67e46226
make Orca Transport buildable with developer cheats
2015-08-01 22:37:54 +02:00
Paul Chote
7b330e23e2
Make special aircraft unbuildable.
2015-03-31 19:11:37 +01:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
reaperrr
87d2d607e6
Added shp rotor to Harpy.
2013-08-22 16:45:39 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
...
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00