Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
teinarss
d60c05eff3
Change to use pattern matching
2021-03-27 17:29:20 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Matthias Mailänder
fb20479379
Add .vxl support to the asset browser.
2020-12-25 00:00:11 +00:00
Paul Chote
1cc1f93fb0
Rename Platform.GameDir to Platform.EngineDir.
2020-11-24 17:53:48 +01:00
Paul Chote
1dd5b113c7
Fix asset browser and map editor paths for SDK-based mods.
2020-11-22 16:42:46 +01:00
Matthias Mailänder
8d7e5f4663
Fix Analyzer warning: V3022 Expression is always true.
2020-09-26 22:59:39 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
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to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Ivaylo Draganov
fde215360c
Add tooltips to overflowing labels
2019-05-27 17:28:47 +02:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
IceReaper
12407ae995
Fix asset browser displaying wrong file
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If multiple files with same filename are present.
2018-03-31 16:08:35 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
13a06c6e8d
Move hardcoded static asset browser hotkeys to yaml.
2017-08-25 21:56:52 +02:00
Paul Chote
9a1efbc08b
Simplify asset browser error message display.
2017-01-29 17:34:36 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Taryn Hill
b5a08fd123
Display an error label instead of crashing in the Asset Browser
2016-09-25 15:53:40 -05:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
84b470017f
Remove static Game.ModData references from widget logic.
2016-02-23 23:34:34 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
edf59b159f
Small tidy in AssetBrowserLogic.
2016-02-18 18:12:32 +00:00
Matthias Mailänder
aec74d8f7f
Only list packages with viewable contents.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f
Default to the all packages instead of the first.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 20:24:42 +01:00
Paul Chote
00945dc9ef
Tidy IReadOnlyPackage interface and implementations.
2016-02-01 22:49:12 +00:00
Paul Chote
f8d0b97e8d
Split IPackage into IReadOnlyPackage and IReadWritePackage.
2016-01-16 10:37:21 +00:00
Pavel Penev
e3f5697f7e
Some more renaming from "folder" to "package"
2016-01-14 22:08:49 +02:00
Pavel Penev
45382d193a
Rename IFolder to IPackage
2016-01-11 21:53:48 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Pavel Penev
8f85794a52
Allow AssetBrowserLogic's allowed extentions to be loaded from YAML
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Keep the default list of file formats as a fallback for thirdparty mods, but still add it to YAML to show off the functionality and to make it more transparent what formats are supported.
2015-11-14 14:40:52 +02:00
Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
deniz1a
37ac08ecfe
Revert "Improves filter text field in asset browser."
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This reverts commit 4fcf73921f .
2015-08-02 16:17:48 +03:00
deniz1a
4fcf73921f
Improves filter text field in asset browser.
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Text field takes keyboard focus by default.
Esc key resets filter or closes window if text field is empty.
2015-07-24 23:09:15 +03:00
penev92
6c75d1dde3
Fix video playback to work with D2k VQAs
2015-06-13 12:43:35 +03:00
DeadlySurprise
35445775c2
Fixed crash
2015-05-11 18:19:06 +02:00
Paul Chote
8b7453070a
Include all the relevant palettes in the asset browser.
2015-04-27 19:21:55 +12:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Taryn Hill
a05b015581
Add hotkeys to playback controls.
2015-03-08 10:30:26 -05:00
Taryn Hill
7b16ba5d42
Use correct frame indices in the asset browser
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with total frame count in parentheses.
2015-03-04 10:52:07 -06:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
DeadlySurprise
cdb05537f3
Added tiberian sun vqa file support
2014-11-18 22:35:33 +01:00
Matthias Mailänder
1bed876540
bring back the player name and color to the settings menu
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closes #6380
2014-10-21 23:09:39 +02:00
RoosterDragon
d671e1de01
Create a separate FrameCache for caching sprite frames.
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We split the caching SpriteLoader into a SpriteCache and FrameCache. SpriteLoader instead becomes a holder for static loading methods.
Only a few classes loaded sprite frames, and they all use it with a transient cache. By moving this method into a new class, we can lose the now redundant frame cache, saving on memory significantly since the frame data array can be reclaimed by the GC. This saves ~58 MiB on frames and ~4 MiB on the caching dictionary in simple tests.
2014-10-14 22:06:11 +01:00