Commit Graph

7 Commits

Author SHA1 Message Date
Bob
3ef0f90b00 Added attack order. Cursor is currently incorrect. 2009-10-26 23:25:35 +13:00
Chris Forbes
8249951b27 minor tidying 2009-10-22 23:33:51 +13:00
Chris Forbes
cfa20a04ed added IsDead property; made attack notice when the target is dead 2009-10-22 23:13:33 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Bob
707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63 added AttackTurreted. 2009-10-18 23:51:00 +13:00