Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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718b0e7613
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fix mslo nuke offset
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2010-08-01 13:03:53 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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3870be5122
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fix various breakage in nuke code
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2010-06-11 17:55:42 +12:00 |
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Chris Forbes
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9b11e79592
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blame nuke damage on the player actor, not the silo, to prevent retaliation
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2010-05-28 19:48:34 +12:00 |
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Paul Chote
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49b1870eaa
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Nuke flash (fixes #16)
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2010-05-26 21:26:49 +12:00 |
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Paul Chote
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9dc8422adf
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Scriptable MSLO and shellmap win
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2010-05-26 20:40:50 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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