Bob
|
0d9cf63dd2
|
move Mobile et al into Mods/
|
2010-10-22 11:31:13 +13:00 |
|
Bob
|
6513bd5fe0
|
don't use Move directly
|
2010-10-22 11:10:32 +13:00 |
|
Bob
|
c16a515224
|
make more activities cancelable. remove many uses of CurrentActivity is T
|
2010-09-22 11:53:58 +12:00 |
|
Bob
|
ef665df2e9
|
refactor activity queueing
|
2010-09-22 10:13:13 +12:00 |
|
Paul Chote
|
f9445cb282
|
Pathfinder uses a MobileInfo instead of a specific actor
|
2010-09-09 23:25:58 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
|
2010-07-08 17:24:12 +12:00 |
|
Paul Chote
|
3e664779ef
|
Remove a bunch of unnecessary caching
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
b7c8e55d14
|
Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
f0a2bf128c
|
Harvesters return to last used field
|
2010-06-16 19:22:59 +12:00 |
|
Paul Chote
|
70e26bb047
|
Custom path/move costs for resources
|
2010-04-17 21:56:40 +12:00 |
|
Bob
|
a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
|
2010-04-04 13:34:17 +12:00 |
|