Chris Forbes
|
36fc025a86
|
fix desync due to bad FP in Combat.DoImpact
|
2010-04-30 22:01:03 +12:00 |
|
Chris Forbes
|
b9082503fd
|
write all damage to log
|
2010-04-30 18:27:00 +12:00 |
|
Chris Forbes
|
f027843ac1
|
hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync
|
2010-04-18 15:47:31 +12:00 |
|
Paul Chote
|
8c15a4f6f4
|
Convert overlays (wall, field, crate) to actors. Untested cnc support.
|
2010-04-09 14:50:51 +12:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
74a5f2e4d4
|
fix idle handling. that was dumb.
|
2010-03-27 10:54:19 +13:00 |
|
Chris Forbes
|
d2ad90aa5b
|
saner planes, part 1
|
2010-03-27 10:17:43 +13:00 |
|
Chris Forbes
|
13e6711a3b
|
further unhacking to localise extended damage state stuff to JUST WALLS
|
2010-03-27 10:11:24 +13:00 |
|
Chris Forbes
|
faa8f54e7c
|
impose the hack on WALLs, not everything-else
|
2010-03-27 10:05:01 +13:00 |
|
alzeih
|
8e5a5552c4
|
Killed a bunch of logging statements
|
2010-03-18 19:50:11 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|