max621
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44fe0396bb
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Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
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2010-10-07 18:23:26 +13:00 |
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rasco
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dd6d8d916e
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hackyAI
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2010-10-07 07:42:40 +13:00 |
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Chris Forbes
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7ec9958d47
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hackyai should only attack humans
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2010-10-06 20:04:36 +13:00 |
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rasco
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cfc74a6dee
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HackyAI: builds defense now. rally points are rechosen so units are more scattered in the base. builds only e1-3 and 1-3tnks.
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2010-10-06 19:14:29 +13:00 |
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Chris Forbes
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a0714b00b3
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a bit of cleanup
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2010-10-02 15:49:42 +13:00 |
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Chris Forbes
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c0ca35a4ff
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fix AI jam in cnc
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2010-10-02 11:33:50 +13:00 |
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Chris Forbes
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1bff8559fb
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pull HasAdequatePower out into a function
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2010-10-02 11:33:47 +13:00 |
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Paul Chote
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652f06f604
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Route the power check for support powers via the tech tree
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2010-09-18 20:46:01 +12:00 |
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Paul Chote
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ce9caec291
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Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
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Chris Forbes
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f1b1f3bd52
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make hackyAI less of a tard
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2010-09-17 19:00:08 +12:00 |
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Chris Forbes
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2f2890596d
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fix bug in HackyAI debug
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2010-09-06 18:44:12 +12:00 |
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Paul Chote
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7f3e491ecc
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Fix AI attacking
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2010-08-27 11:46:54 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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ee546750b2
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Remove some duplication
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Chris Forbes
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6234f53e2c
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hack around the buggy AI.
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2010-08-26 20:12:29 +12:00 |
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Chris Forbes
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f2dd0de1ea
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working game with bots; stop bots from trying to order husks around
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2010-08-25 20:05:02 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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