Chris Forbes
9a6d730e7c
fixes bib on WEAP
2009-10-19 19:00:56 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Chris Forbes
197483f973
fixed unit ack sound to only happen when *issuing* the order
2009-10-15 07:38:27 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
00cf322feb
added speech packages; successful local move orders now play sound
2009-10-14 20:16:30 +13:00
Chris Forbes
d8d1def249
Merge branch 'master' of git://github.com/beedee/OpenRA
2009-10-13 22:15:46 +13:00
Chris Forbes
5f711e12e6
adds bib rendering. still wrong for a few buildings, but not *too* bad.
2009-10-13 22:12:00 +13:00
Bob
bdad41c159
Fixed bug #16 .
2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00