Paul Chote
04481cb958
Merge pull request #4445 from Mailaender/miss-sprites
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Set up all MISS sprites
2014-02-14 18:14:37 +13:00
Paul Chote
1ac4de9260
Merge pull request #4616 from ScottNZ/transport
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Fix cargo loading/unloading
2014-02-13 23:31:16 +13:00
Paul Chote
2b674f71cd
Merge pull request #4592 from Mailaender/rpm-sdl2
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Cleaned up RPM macros, description, dependencies
2014-02-13 23:30:42 +13:00
AgentAAA
5305e8398b
update weapons.yaml so that Laser damage is set to 360
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balance change to make obelisk's damage fall more in line with the AGT's
2014-02-12 17:21:02 -07:00
ScottNZ
98b158e370
Add map upgrade code for UnloadFacing removal
2014-02-12 20:34:39 +13:00
ScottNZ
3d42dc8e0f
Update CHANGELOG for cargo changes
2014-02-12 20:07:47 +13:00
ScottNZ
881d17a996
Update rules for cargo changes
2014-02-12 20:07:46 +13:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
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- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Chris Forbes
b996d4cf7b
Merge pull request #4629 from ScottNZ/sln-upgrade
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Upgrade the sln to VS 2012
2014-02-12 13:17:47 +13:00
ScottNZ
1020dc0e55
Upgrade the sln to VS 2012
2014-02-11 22:12:54 +13:00
Paul Chote
c3b5495177
Merge pull request #4626 from Angusm3/patch-2
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Update CHANGELOG
2014-02-11 14:33:22 +13:00
Paul Chote
8b99ecb721
Merge pull request #4526 from Angusm3/patch-1
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obelisk health upgrade to same level as ATWR
2014-02-11 14:32:49 +13:00
Angusm3
af61a48ac7
Update CHANGELOG
2014-02-10 18:29:26 -07:00
ScottNZ
ea1d1320be
Make RenderUnit.PlayCustomAnimBackwards not crash if the callback is null
2014-02-10 22:44:35 +13:00
Chris Forbes
74e72cfc01
Merge pull request #4611 from Mailaender/imove-crash
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Fixed a crash in IMove
2014-02-10 20:13:41 +13:00
Matthias Mailänder
6dc02c3b26
StyleCop
2014-02-09 18:27:25 +01:00
Matthias Mailänder
35bf03aade
movement can be null here and lead to a crash
2014-02-09 18:27:22 +01:00
Matthias Mailänder
449fe81bf0
Merge pull request #4568 from Smilex/issue4547
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closes #4547
2014-02-09 18:17:42 +01:00
Ian T. Jacobsen
bb29723332
Added entry to CHANGELOG and AUTHORS. Small fix in Mobile.cs
2014-02-09 15:54:06 +00:00
Ian T. Jacobsen
3c80024113
Made Move::NotifyBlocker handle traits appropriately
2014-02-09 15:50:49 +00:00
Ian T. Jacobsen
91908c560d
Small cleanup in Harvester::OnNotifyBlockingMove
2014-02-09 15:47:02 +00:00
Ian T. Jacobsen
eba8e8f33f
Added a blocking check to Production::CanUseExit
2014-02-09 13:52:42 +00:00
Ian T. Jacobsen
2f2afd9fc5
Added OnNotifyBlockingMove to Mobile
2014-02-09 13:52:40 +00:00
Matthias Mailänder
ba5e835035
clean up RPM macros, description, dependencies
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* bring back FreeType2
* also require SDL2
* don't depend on -devel packages
* assigned packaging reponsibilities to myself
2014-02-08 20:57:44 +01:00
Matthias Mailänder
4fc9e0e288
launch a Nod attack after 15 seconds
2014-02-07 15:33:50 +01:00
Matthias Mailänder
5581e6c4d9
third GDI mission recreated in Lua
2014-02-07 15:00:49 +01:00
Paul Chote
9dcf5c3dbb
Merge pull request #4530 from obrakmann/lua
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Added a few Lua functions, attempt 2
2014-02-08 00:05:23 +13:00
Paul Chote
54e09edd2c
Merge pull request #4538 from Phrohdoh/MobilityChanges
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Transfer code from overused Mobile to IMove (and IMoveInfo)
2014-02-07 23:54:18 +13:00
Paul Chote
dd103ddc60
Merge pull request #4518 from Mailaender/hectic-mech
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Slower mechanic repair animation
2014-02-07 23:16:33 +13:00
Paul Chote
5bdc047c5a
Merge pull request #4499 from Mailaender/gdi02-fixes
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GDI02 fixes
2014-02-07 23:13:13 +13:00
Paul Chote
c9514e37fc
Merge pull request #4566 from Mailaender/raed-tile0
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Added RAED tile ID 0 support
2014-02-07 10:11:22 +13:00
Paul Chote
e7be3a8dc9
Merge pull request #4572 from steelphase/bleed
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#4570
2014-02-04 20:46:16 -08:00
steelphase
643f8282ba
#4570
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C4Demolition.cs change order.TargetActor to target.Actor
2014-02-04 23:16:49 -05:00
Matthias Mailänder
5e8a1710dc
convert tile ID 0 for RAED compatibility
2014-02-04 21:46:09 +01:00
Matthias Mailänder
6bf66fbfc4
don't just crash when map IDs are missing
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spit out a warning
2014-02-04 21:21:30 +01:00
Paul Chote
39fac0dce3
Merge pull request #4558 from Mailaender/unselectable-walls
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Unselectable Walls
2014-02-04 02:17:48 -08:00
Matthias Mailänder
030fb92140
update CHANGELOG
2014-02-04 10:36:27 +01:00
Matthias Mailänder
a2579aadd0
unselectable walls for Tiberian Dawn
2014-02-04 10:33:03 +01:00
epicelite
a0f9a81ea7
unselectable walls for Red Alert
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closes #4544
2014-02-04 10:28:35 +01:00
Oliver Brakmann
2f9b1459a8
Fix OpenRA.GetRandomInteger crashing under certain circumstances
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OpenRA.GetRandomInteger crashes when the supplied high value is less or
equal to the low value. A situation where this might occur is when you
try to get a random member of a dynamically generated array that
happens to have only a single member.
2014-02-02 23:37:22 +01:00
Oliver Brakmann
6be0a26353
Fix OpenRA.RunAfterDelay queuing a null action. Fixes #4512 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
886efd0b97
Add production-related Lua functions
2014-02-02 23:37:22 +01:00
Oliver Brakmann
42532efd8f
Replace Lua's for loops with Utils.Do/Team.Do
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Besides fitting in better with the OpenRA coding style, this also gets
rid of some weird timing-related errors I have seen when creating teams
with a larger number (6+) of members. (The script would just print
'Error: function' in Team.AddActorEventHandlers. Adding a strategically
placed print statement fixed that. Replacing the original for loop with
Team.Do did as well)
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb
Add Map.FindActorsInCircle and ...InBox, plus related shortcuts
2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
43e386a48d
Add Utils.Seconds and Utils.Minutes
2014-02-02 22:30:36 +01:00
Oliver Brakmann
9500a11689
Add Actor.ReturnToBase
2014-02-02 22:30:36 +01:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Matthias Mailänder
6f3617361e
Merge pull request #4535 from ScottNZ/bleed
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Fix Lua script filename typo in OpenRA.sln
2014-02-02 03:33:59 -08:00
ScottNZ
3b2517ab8e
Fix Lua script filename typo in OpenRA.sln
2014-02-02 22:12:15 +13:00