Chris Forbes
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8aa206ef95
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fix bogus copy in Blast.cs
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2011-05-04 18:02:35 +12:00 |
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Chris Forbes
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576e9b90f6
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remove slight fail
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2011-04-05 21:26:02 +12:00 |
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Chris Forbes
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cee021ef17
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fix AudLoader failing to load sounds that use only half of the final byte
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2011-04-04 11:13:58 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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ad0e0a18bd
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fix format80 encoder to actually work
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2011-01-26 21:47:54 +13:00 |
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Chris Forbes
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1b3f769f34
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shp writer
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2011-01-26 21:47:53 +13:00 |
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Chris Forbes
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cf2ad68a7c
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add very basic Format80 encoder
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2011-01-01 09:27:39 +13:00 |
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Paul Chote
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17afe80a54
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Included attribution
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2010-11-09 21:44:58 +13:00 |
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Paul Chote
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42bf568d80
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Use Blast to decrypt data on extraction.
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2010-11-09 21:17:09 +13:00 |
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Paul Chote
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50157c43de
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Port Blast from zlib/contribute to c#
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2010-11-09 20:10:51 +13:00 |
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Paul Chote
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190311c68c
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Let the game determine song length.
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2010-09-10 20:24:56 +12:00 |
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Chris Forbes
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8dd9848636
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preserve aud codec state across blocks, so the gain isnt completely bogus
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2010-08-11 22:19:49 +12:00 |
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Chris Forbes
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ec9da154ad
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add crap broken sound support for vqa
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2010-08-11 22:04:55 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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8a64209d89
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Reorganise FileFormats
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2010-04-09 14:50:40 +12:00 |
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