Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
9,892 Commits 1 Branch 0 Tags
4d7f1462ef6bf4c25c2082a97b59e47f6d3b47d5
Commit Graph

59 Commits

Author SHA1 Message Date
Paul Chote
40235db52e Bind the js bridge properly. Display the selected mod page on load. 2010-11-25 22:51:25 +13:00
Paul Chote
810b73e1f0 Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods. 2010-11-25 22:51:25 +13:00
Paul Chote
82850cf4fb Use window.external instead of Launcher in js for windows support. Tweak the OpenRA.Utility calls - still doesn't work 100%. 2010-11-25 22:51:25 +13:00
Paul Chote
21e597ca2d Hook up the "Play" button to launch the game. 2010-11-25 22:51:25 +13:00
Paul Chote
ed8203c896 Load mod.html into the right pane when clicked. Refactoring. 2010-11-25 22:51:25 +13:00
Paul Chote
de7668e8ff Add a WebView in preparation for the page info. Refactor SidebarEntry out of Mod. Add an "Other" category with links for support/credits+legal. 2010-11-25 22:51:25 +13:00
Paul Chote
7271dd5248 List installed mods in the sidebar. Changes utility mod info syntax. 2010-11-25 22:51:24 +13:00
Paul Chote
16dd07bab3 Add support for launching the game. 2010-11-25 22:51:24 +13:00
Paul Chote
5cbfc45819 Beginnings of the new mac launcher. 2010-11-25 22:51:24 +13:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.25.1 Page: 378ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API