GSonderling
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bf4dbd9b80
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Added checks to make sure cash can't be < 0.
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2018-05-07 19:47:41 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Arular101
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30acee38c9
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Cast to long to avoid overflow when multiplying by the health
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2018-01-13 17:32:34 +01:00 |
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Mustafa Alperen Seki
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8914227811
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Add ShowTicks to sellable
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2017-11-04 17:16:26 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Oliver Brakmann
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2c66ee8c13
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Add native support for uninterruptible activities
This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
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2016-10-31 18:46:27 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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Paul Chote
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585a43fd8f
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Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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2015-05-29 19:08:38 +01:00 |
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reaperrr
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b52d055eec
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Misc constructor caching
Cache trait look-ups in constructor for various other traits and
activities.
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2015-03-27 13:47:04 +01:00 |
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abcdefg30
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8ca61aa917
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Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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reaperrr
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d07db9c6a9
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Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
Extract Guardable trait from Guard into own file.
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2015-01-04 18:12:08 +01:00 |
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