RoosterDragon
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e17ede34ef
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Add Int32Matrix4x4 struct.
This allows matrices to be represented as a value type, and additionally allows avoiding array allocations when calculating rotations.
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2018-03-21 12:07:53 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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3082c61e75
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Add depth buffer support to tactical overlays.
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2016-08-27 15:43:20 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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e2d43da1d8
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Use RgbaColorRenderer for range circle rendering.
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2015-12-10 23:22:47 +00:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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Paul Chote
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db1a27b071
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Introduce IFinalizedRenderable.ScreenBounds.
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2015-02-10 14:26:44 +00:00 |
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Paul Chote
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c55d723fb4
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Remove Scale from IRenderable interface.
It is no longer used, and isn’t implemented for most renderables.
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2015-02-09 23:26:06 +00:00 |
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Paul Chote
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a495a2f528
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Split IFinalizedRenderable from Renderable to remove mutable structs.
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2015-02-09 23:23:37 +00:00 |
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abcdefg30
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8ca61aa917
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Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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Paul Chote
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ecd3809bc2
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Fix a collection of whitespace-style issues in Mods.Common.
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2014-12-14 17:06:43 +13:00 |
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steelphase
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f948bf0d1b
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Add Mod.Common Graphics
Moved Graphics to Mod.Common
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2014-09-21 01:34:35 -04:00 |
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