Chris Forbes
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5292272902
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#186 unlimited power devhack
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2010-11-21 12:36:18 +13:00 |
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Bob
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de92a2fc0c
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remove UIM-debug from settings (now in DeveloperMode trait)
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2010-10-20 20:49:10 +13:00 |
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Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
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Bob
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f41aa474aa
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remove more uses of Game.world
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2010-10-07 22:07:11 +13:00 |
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Chris Forbes
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45c77e64ee
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fix various desyncs when using cheats
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2010-09-23 22:09:55 +12:00 |
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Chris Forbes
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72fe873b26
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#105 fixed
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2010-09-16 10:23:37 +12:00 |
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Chris Forbes
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7f7f4e81a5
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add Give Exploration devmode option
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2010-09-06 17:56:12 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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c3b3947b9d
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Rename some settings
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
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2010-08-24 19:53:05 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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d9a423b596
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Smite Indexdebug, tidy up dev mode
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2010-07-26 22:23:24 +12:00 |
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alzeih
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30241ddccc
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Locate devmode code largely in the trait, reduce exploitability.
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2010-07-26 22:23:24 +12:00 |
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alzeih
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c749fcfce3
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Nearly There
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2010-07-26 22:23:24 +12:00 |
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alzeih
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fe527c1297
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Some of DeveloperMode trait (not working yet)
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2010-07-26 22:23:24 +12:00 |
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