Commit Graph

110 Commits

Author SHA1 Message Date
Paul Chote
0bbfeb5653 Add upgrade rules. 2015-07-04 17:07:06 +01:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
430126c711 fix missing braces 2015-06-20 12:12:05 +02:00
Matthias Mailänder
0f8d22c9a6 rename for consistency 2015-06-20 12:11:45 +02:00
reaperrr
3e57145cfa Updated upgrade rules
Now all they do is remove the Selectable trait when the Selectable boolean is false, and just remove the boolean if it's true.
2015-06-19 12:27:30 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
d6fb05ce68 Introduced VisualBounds on SelectionDecorations
To allow visual selection boxes to be independent from Selectable.Bounds.
2015-06-17 20:13:51 +02:00
Matthias Mailänder
1bf2bfadb4 update the engine version as the merge was delayed 2015-06-13 10:54:03 +02:00
Matthias Mailänder
d7e63ec28a fix a NullReferenceException 2015-06-13 10:53:48 +02:00
Matthias Mailänder
0816251bcd fix a null reference exception in parentKey 2015-06-13 10:52:23 +02:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
reaperrr
733b7fc0b0 Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491 Added WithAttackAnimation trait
Interacts with WithUnitBody.

Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation

Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
0e3a53bec7 Added WithFacingSpriteBody trait.
Extracted AutoSelectionSize into its own trait.

RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule

Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
Taryn Hill
4f222acf61 Upgrade rule for moving Cursor to SupportPower. 2015-05-29 09:47:09 -05:00
penev92
9ea78285fa Add an upgrade rule for DeathSounds.DeathTypes 2015-05-24 00:16:26 +03:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
reaperrr
037bd6794c Upgrade rules for moving Voice to Voiced trait 2015-05-22 01:51:52 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
e3e6bcaf2a Add an upgrade rule for explicit prerequisite providing by buildings 2015-05-04 01:58:49 +03:00
abcdefg30
cd9af39662 Merge pull request #8044 from penev92/bleed_withSpriteBody
Retire RenderFlare and WithFire traits
2015-05-03 11:19:02 +02:00
penev92
c5dead9098 Introduce WithSpriteBody trait
Add upgrade rules

Add ISpriteBody
2015-05-03 11:54:27 +03:00
abcdefg30
95e3713b69 Add an upgrade rule 2015-05-01 14:16:20 +02:00
Chris Forbes
16c61cb929 Merge pull request #8017 from pchote/map-definitions
Remove magic ActorReference/SmudgeReference parsing
2015-04-30 10:46:27 +12:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Paul Chote
981f782cf9 Add a stub for upgrading map actors. 2015-04-30 07:06:14 +12:00
Paul Chote
94f22638be Add an upgrade rule. 2015-04-27 19:47:12 +12:00
abcdefg30
c4a63eee30 Merge pull request #7875 from penev92/bleed_exposePlayerReferences
Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
penev92
2402b56da7 Reorganize PlayerReference loading to enable upgrade rules for them.
The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Matthias Mailänder
b07d125d18 add an upgrade rule 2015-04-25 22:52:14 +02:00
Paul Chote
84e85d8a5d Rename Image -> Images. 2015-03-30 20:20:36 +01:00
reaperrr
33cb4fe3e1 Projectile refactoring upgrade rules 2015-03-27 00:11:31 +01:00
reaperrr
c51afd837c Upgrade rules for LimitedAmmo -> AmmoPool refactoring 2015-03-26 23:21:02 +01:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
Taryn Hill
1e0612ddf0 Change SoundOnDamageTransition to randomly select
from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
reaperrr
89527962dd Upgrade rule for PerCellDamage removal 2015-02-17 01:33:23 +01:00
ScottNZ
582b6635ff Brace style fixes 2015-02-13 02:32:49 +13:00
penev92
828614d0f0 Add YAML upgrade rule 2015-01-25 17:17:35 +02:00
Oliver Brakmann
1f048b64ac Add upgrade rule for PlayMusicOnMapLoad removal 2015-01-25 14:44:13 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Paul Chote
380b0e1561 Capitalise cursor properties. 2014-12-23 22:09:21 +13:00
Oliver Brakmann
280b30961f Add plumbing for short game option 2014-12-18 20:03:26 +01:00