Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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b7b9b68cc0
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add Chance (%) value to Explodes:
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2011-03-05 11:14:43 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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2ed8045736
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remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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2010-07-07 18:32:45 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Paul Chote
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d36c8deb97
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Fix Explodes
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2010-06-14 21:36:52 +12:00 |
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Chris Forbes
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561a2a86d0
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moved Explodes to RA
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2010-05-20 17:59:54 +12:00 |
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