Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Bob
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1e652dbcc1
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fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
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2010-02-11 10:47:37 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Chris Forbes
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38e7590422
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MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
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2010-01-23 10:37:53 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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be9fd1e277
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using StatelessTraitInfo<> for some things
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2010-01-10 14:15:45 +13:00 |
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Chris Forbes
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f4d19aa78c
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ProvidesRadar..
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2010-01-10 13:37:21 +13:00 |
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Paul Chote
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f3fd108a23
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Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
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2010-01-08 01:26:30 +13:00 |
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Paul Chote
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bfc7974419
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Tie Minimap to ProvidesRadar trait
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2010-01-04 21:35:33 +13:00 |
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