Commit Graph

16 Commits

Author SHA1 Message Date
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
40ba80b1e3 Use palette indices that map to sane colors in both games. 2010-06-16 01:18:09 +12:00
Chris Forbes
a6d0adbab3 fix perf of uim overlay so it's usable again 2010-06-03 20:54:44 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Chris Forbes
85010834de fix linebuild bugs (1/2) 2010-04-05 07:56:27 +12:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Chris Forbes
4c3209cbaf removing some old dumb stuff 2010-03-21 14:27:36 +13:00
Chris Forbes
128fe48592 duplication, in my game? 2010-03-17 14:57:21 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00