Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
37cf30a097
Refactor Mobile.TeleportTo -> IMove.SetPosition
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Paul Chote
7d717592c7
Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
2010-06-24 21:51:21 +12:00
Chris Forbes
66adbee2a6
moving Actor.Location onto the appropriate traits (bob)
2010-06-19 14:37:06 +12:00
Chris Forbes
db465e1fdd
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
Paul Chote
24edba34a7
Remove thief; transfer ore along with stolen silo/proc.
2010-06-14 20:59:35 +12:00
Chris Forbes
431bbe2764
remove spurious IProducer interface; add IBlocksBullets and move Wall
2010-05-24 21:10:11 +12:00
Chris Forbes
586d5ec11e
housekeeping
2010-05-20 19:19:28 +12:00
Chris Forbes
151f5acb2f
remove spurious 'set' on IDisable and associated BS implementations
2010-05-20 12:55:29 +12:00
Bob
823d7d44a9
did tesla instakill via damagemodifier instead
2010-05-13 18:06:20 +12:00
Chris Forbes
7a25bea751
crushable walls
2010-05-06 19:05:31 +12:00
Chris Forbes
173c374de0
renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
2010-05-06 18:16:36 +12:00
Chris Forbes
60f5e4d13e
diplomacy menu & stance changes
2010-04-20 20:13:03 +12:00
Paul Chote
fcf8eb2726
Terrain speed modifiers
2010-04-17 21:56:57 +12:00
Chris Forbes
f61c87f0d2
converted moneybin to widget; generic tooltip hax
2010-04-15 19:06:01 +12:00
Chris Forbes
e224c64ccc
no more stateless garbage
2010-04-13 19:18:49 +12:00
Bob
a22ec0fd81
move the harvest-related traits and activities into the mod dll.
2010-04-04 13:34:17 +12:00
Chris Forbes
d2ad90aa5b
saner planes, part 1
2010-03-27 10:17:43 +13:00
Chris Forbes
13e6711a3b
further unhacking to localise extended damage state stuff to JUST WALLS
2010-03-27 10:11:24 +13:00
Chris Forbes
faa8f54e7c
impose the hack on WALLs, not everything-else
2010-03-27 10:05:01 +13:00
Paul Chote
85f9b3627f
Remove duplication
2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f
Begin generalizing crates; only give firepower bonus to units with weapons
2010-03-21 20:49:36 +13:00
Chris Forbes
deffb10c81
added Stance enum
2010-03-19 18:52:15 +13:00
Chris Forbes
79ce49dd77
completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
2010-03-17 19:27:46 +13:00
Chris Forbes
b1d7f1fd69
added World.NeutralPlayer
2010-03-17 19:19:35 +13:00
Chris Forbes
45a4fa110e
lots of experimental bits
2010-03-04 08:43:26 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00