Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Bob
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4a004eda0f
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fixed Building.unitInfo
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2010-01-12 20:18:36 +13:00 |
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Chris Forbes
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3ff9c2383a
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removed all the sound junk from Game; removed spurious loose files
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2009-12-05 18:27:20 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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fe11e5431c
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spurious init to defaults
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2009-11-18 18:50:23 +13:00 |
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Chris Forbes
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c1b26009da
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removed duplication
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2009-11-18 18:49:24 +13:00 |
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Chris Forbes
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6443f81af9
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removed extraneous ctor arg on BIM
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2009-11-18 18:44:55 +13:00 |
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Chris Forbes
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a812963b8e
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removed voronoi crap
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2009-11-18 18:44:09 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Chris Forbes
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04da38440c
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fixed bim
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2009-11-04 21:07:17 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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bb144db787
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converted TileReference back into a value type; fixed BaseNormal handling in BIM
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2009-11-04 18:48:57 +13:00 |
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Chris Forbes
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482273f604
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moved directions to a shared place; fixed pathfinder to use the appropriate movement type
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2009-10-26 10:46:41 +13:00 |
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Chris Forbes
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021e41a5bf
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unit influence blocks building
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2009-10-24 22:39:07 +13:00 |
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Chris Forbes
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aa784d446c
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fixed influence map update on remove
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2009-10-24 14:51:31 +13:00 |
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Chris Forbes
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7d6e254983
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clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
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2009-10-23 20:10:28 +13:00 |
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Bob
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cfa56a791d
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Moved footprint info onto its building.
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2009-10-20 23:55:57 +13:00 |
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Bob
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9ba0a632e2
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Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
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2009-10-13 19:11:32 +13:00 |
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Chris Forbes
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0f0b4230c7
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local player buildings influence map, incrementally updated.
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2009-10-13 18:13:22 +13:00 |
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