Commit Graph

19 Commits

Author SHA1 Message Date
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
4a004eda0f fixed Building.unitInfo 2010-01-12 20:18:36 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
fe11e5431c spurious init to defaults 2009-11-18 18:50:23 +13:00
Chris Forbes
c1b26009da removed duplication 2009-11-18 18:49:24 +13:00
Chris Forbes
6443f81af9 removed extraneous ctor arg on BIM 2009-11-18 18:44:55 +13:00
Chris Forbes
a812963b8e removed voronoi crap 2009-11-18 18:44:09 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Chris Forbes
04da38440c fixed bim 2009-11-04 21:07:17 +13:00
Chris Forbes
43170cc318 harvester empties; first stage of fixing BIM behavior 2009-11-04 21:03:56 +13:00
Chris Forbes
bb144db787 converted TileReference back into a value type; fixed BaseNormal handling in BIM 2009-11-04 18:48:57 +13:00
Chris Forbes
482273f604 moved directions to a shared place; fixed pathfinder to use the appropriate movement type 2009-10-26 10:46:41 +13:00
Chris Forbes
021e41a5bf unit influence blocks building 2009-10-24 22:39:07 +13:00
Chris Forbes
aa784d446c fixed influence map update on remove 2009-10-24 14:51:31 +13:00
Chris Forbes
7d6e254983 clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore 2009-10-23 20:10:28 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Bob
9ba0a632e2 Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
0f0b4230c7 local player buildings influence map, incrementally updated. 2009-10-13 18:13:22 +13:00