Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Paul Chote
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0e05f4db5c
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Iron Curtain and Powerdown palette effects
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2010-01-08 00:45:41 +13:00 |
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Chris Forbes
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d975f611fa
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added Highlight palette
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2010-01-07 16:26:48 +13:00 |
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Chris Forbes
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ae03b52d23
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split remap classes
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2010-01-07 16:21:26 +13:00 |
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Chris Forbes
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77da5c89de
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shroud: it works. perf is pretty ugly, and there are a lot of small bugs.
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2010-01-05 22:12:31 +13:00 |
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Alli
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77f56405b8
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moved PaletteType enum into HardwarePalette.cs
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2009-12-23 22:35:37 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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8fa02ea6a3
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split chrome palette from Multi0's palette
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2009-12-23 21:16:47 +13:00 |
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Chris Forbes
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ef01cacd9a
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IPaletteModifier hooked up; no impls yet
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2009-12-23 20:56:04 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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c00bce8bf8
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lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
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2009-11-10 21:12:31 +13:00 |
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Chris Forbes
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9693593998
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fixed #26 etc
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2009-11-10 20:43:55 +13:00 |
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Chris Forbes
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bebe9bee85
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did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
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2009-10-13 23:02:46 +13:00 |
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Chris Forbes
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70bc8366a5
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water anim in shader
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2009-10-10 20:51:17 +13:00 |
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chrisf
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4ea033f63d
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git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
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2008-07-20 20:06:19 +00:00 |
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