Commit Graph

32 Commits

Author SHA1 Message Date
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
10a5b40e16 some accessors 2010-01-11 21:59:32 +13:00
Chris Forbes
356b7dae7a more porting 2010-01-10 19:25:16 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
5fb2f91281 ITraitInfo, plumbing in NewUnitInfo 2010-01-10 12:34:17 +13:00
Chris Forbes
8a71bf36c3 planes return to base after attacking 2009-12-29 19:47:08 +13:00
Chris Forbes
a5d8dc5861 planes attacking works; post-attack glitches though 2009-12-29 17:40:35 +13:00
Chris Forbes
bf0d44851f removing dead crap, etc 2009-12-28 09:24:39 +13:00
Chris Forbes
3bc97ac0b9 z offsets 2009-12-22 19:13:30 +13:00
Chris Forbes
f20ecc8a5d putting that fail in one place. 2009-12-22 12:56:46 +13:00
Bob
d052fd79e3 the rest of yesterday's render changes. 2009-12-22 11:57:32 +13:00
Bob
86dc6d53e7 Simplifying(?) some of the render stuff. 2009-12-22 02:14:42 +13:00
Chris Forbes
f9b4782a99 GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero 2009-12-18 12:16:13 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Chris Forbes
5b970c499b PlayFacing() ext 2009-12-06 20:14:50 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
Chris Forbes
c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though 2009-11-10 21:12:31 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
a40ce7d088 fixes turret positioning to match better facing quantization 2009-11-10 20:56:00 +13:00
Chris Forbes
1b131465fd harvester actually sortof works now 2009-11-03 19:24:28 +13:00
Chris Forbes
2fe3618b23 removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset 2009-11-03 18:00:10 +13:00
Chris Forbes
e62a0bc717 #67 fixed: spinners work again 2009-11-01 22:30:28 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
5086f6ab51 Fixed bug where unit would occasionally "disappear" or face in an odd direction. 2009-10-24 20:48:36 +13:00
Bob
d66475edcb smooth unit-movement. Doesn't look right yet, but it's getting there. 2009-10-24 18:20:58 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00