Paul Chote
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7d717592c7
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Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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2010-06-24 21:51:21 +12:00 |
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alzeih
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3ac0ca6a65
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BuildPalette tooltips show build time (+ in red if in low power)
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2010-06-14 00:18:36 +12:00 |
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Chris Forbes
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4c955c36e7
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fix retarded crash in WorldUtils.IsVisible
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2010-06-12 23:07:55 +12:00 |
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Paul Chote
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9837b4ce32
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Fix map-player ctor.
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2010-05-24 21:14:36 +12:00 |
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Chris Forbes
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55a58394e4
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instrument FindUnitsInCircle for perf
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2010-05-19 20:13:01 +12:00 |
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Chris Forbes
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7a426778d4
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don't show cloaked units that are not your own, on the minimap
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2010-05-19 19:35:17 +12:00 |
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Bob
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e05defed67
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allow building near your allies
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2010-05-13 19:26:26 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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20aa3d6764
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fix not-even-vaguely-close random distribution
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2010-05-07 21:32:30 +12:00 |
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Chris Forbes
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7a25bea751
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crushable walls
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2010-05-06 19:05:31 +12:00 |
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Chris Forbes
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affd853a96
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add sounds for grenades; fix crash in -2
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2010-05-01 14:58:06 +12:00 |
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Chris Forbes
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897c102d8e
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IsVisible patched to know about GPS
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2010-05-01 14:48:54 +12:00 |
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Chris Forbes
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1f3f25de87
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don't leak information about actors under fog etc
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2010-04-18 17:40:57 +12:00 |
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Bob
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59eebb6c9b
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Speed up FindUnitsInCircle
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2010-04-12 13:42:08 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Chris Forbes
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7dc765d120
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#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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15813b04a8
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oops.
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2010-03-22 19:19:44 +13:00 |
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Chris Forbes
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0d54d00375
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use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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4c3209cbaf
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removing some old dumb stuff
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2010-03-21 14:27:36 +13:00 |
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Chris Forbes
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a7c22804cb
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fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
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Paul Chote
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97bdb9b63f
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Refactor map-actor loading
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Paul Chote
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1f168bc0ad
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Bugfix: take BaseNormal into account for building range checks
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2010-02-28 19:42:31 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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