Paul Chote
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602acabe47
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Remove World.TileSet.
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2016-03-12 19:47:07 +00:00 |
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Oliver Brakmann
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0039cbc590
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Fix indentation in ProductionFromMapEdge
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2016-03-05 14:46:16 +01:00 |
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Oliver Brakmann
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df7ec2b029
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Fix ProductionFromMapEdge spawning ground units in inappropriate places
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2016-03-05 14:22:12 +01:00 |
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Oliver Brakmann
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f547a4b6e9
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Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
This enables fixed per-factory actor spawn locations.
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2016-03-05 14:16:57 +01:00 |
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Oliver Brakmann
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a1e6f65f8f
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Use a "real" Move instead of VisualMove in ProductionFromMapEdge
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2016-03-05 14:11:52 +01:00 |
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Oliver Brakmann
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7a29cfeaea
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Add optional use of a rally point to ProductionFromMapEdge
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2016-03-05 14:11:46 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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Pavel Penev
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09f67d18bb
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Some internal "race" to "faction" renaming
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2015-08-22 23:34:36 +03:00 |
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penev92
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7c1ef2231d
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Rename RaceInit to FactionInit
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2015-07-25 00:39:31 +03:00 |
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Oliver Brakmann
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4792ff336b
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Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
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2015-07-09 18:47:13 +02:00 |
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Matthias Mailänder
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413baf9d8b
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rename WDist.Range to WDist.Length
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2015-07-09 10:55:38 +02:00 |
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reaperrr
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1baae6653c
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Remove InitialActivity
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2015-07-08 02:14:44 +02:00 |
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penev92
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f9a2378be8
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Produce D2k carryalls at the edge of the map
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2015-03-22 16:58:13 +02:00 |
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