Scott_NZ
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62d7168d41
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Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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2a053daa2e
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Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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583c3f9a64
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Produce dogs, adjust allied building positions
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2012-08-16 21:47:05 +12:00 |
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Scott_NZ
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bdbb9d2a9f
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Add oil facility outside allies2
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2012-08-16 21:47:00 +12:00 |
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Scott_NZ
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e3ae0ceae3
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Add some more map detail
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2012-08-16 21:46:59 +12:00 |
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Scott_NZ
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34ea82e267
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Improved Soviet base layout further
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2012-08-16 21:46:58 +12:00 |
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Scott_NZ
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fe7e016e33
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Improved layout of Soviet base
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2012-08-16 21:46:57 +12:00 |
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Scott_NZ
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60fb45c909
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Move the sam site around to make a new outpost on the top left, add engineer rescue
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2012-08-16 21:46:56 +12:00 |
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Scott_NZ
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bf0cee9057
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Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
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2012-08-16 21:46:52 +12:00 |
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Scott_NZ
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ffd2588f50
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Improved the soviet base
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2012-08-16 21:46:49 +12:00 |
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Scott_NZ
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81e2c1d2d7
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Implement basic reinforcements for allies2
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2012-08-16 21:46:46 +12:00 |
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Scott_NZ
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1e64a63fa4
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Have the starting camera viewport position be determined by the local player
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2012-08-16 21:46:42 +12:00 |
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Scott_NZ
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ed43c1b482
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Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
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2012-08-16 21:46:39 +12:00 |
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Scott_NZ
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881484d06a
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Some allies 02 map work - add sub pen and rework the Soviet base a bit
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2012-08-16 21:46:34 +12:00 |
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Scott_NZ
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486d340028
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Bridges
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2012-08-16 21:46:32 +12:00 |
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Scott_NZ
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e2bbd22144
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Add allies-02 map yaml/bin
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2012-08-16 21:46:31 +12:00 |
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