Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
...
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Paul Chote
96cc1276c2
Add BuildComplete property to Building and start initially locked.
2014-03-21 10:03:53 +13:00
Paul Chote
c01c5ff72d
Actors outside the world can't grant buildable area.
2014-03-18 15:46:07 +13:00
Paul Chote
e6c041e53f
Fix PBOG and Building to support concrete placement.
2014-03-18 15:28:49 +13:00
Paul Chote
e03ec690ff
Track actor positions in ActorMap.
2013-09-27 15:36:51 +12:00
Paul Chote
b00cc6108d
Make ActorMap addition explicit.
2013-09-27 15:36:51 +12:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
...
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
19165d259d
Add world coord overloads to IOccupySpace and IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
89fd889cf4
Convert Target positions to world coords.
2013-07-08 21:52:28 +12:00
Paul Chote
39e699d119
Convert BaseProvider range check to world coords.
2013-07-08 21:52:24 +12:00
Paul Chote
9127d0dcf4
Support a maximum building range ( Fixes #2156 ).
...
This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.
An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).
The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00
Paul Chote
4dc5c4a871
Fix BuildingInfo formatting.
2013-03-30 22:48:17 +13:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
...
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Chris Forbes
f984934270
add Building.Locked, and Lock()/Unlock() conveniences
2012-09-13 07:05:58 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
6cb8ee1f9f
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
Chris Forbes
cd155b21c9
tidy up some bizarre namespacing
2011-11-04 20:13:41 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Chris Forbes
a74fd17d39
remove a Turreted lookup every render for RenderBuildingTurreted
2011-08-15 14:32:10 +12:00
Chris Forbes
43d8750aad
fixed #728 : BuildableInfo.BaseNormal -> GivesBuildableArea
2011-06-28 23:11:20 +12:00
Chris Forbes
83c80377d0
formatting in Building
2011-05-22 20:39:01 +12:00
Chris Forbes
b3908606c3
remove some silly cost centers in Building
2011-05-22 20:39:00 +12:00
Chris Forbes
9d7ac73410
pull BuildingInfluence trait lookup out of the inner loop of building placement
2011-05-02 10:47:25 +12:00
Paul Chote
43f81501a8
Split Capturable into its own trait
2011-04-10 10:07:00 +12:00
Paul Chote
86e8c3974f
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
Chris Forbes
eba7641125
remove old Sell handler from Building
2011-03-17 22:08:53 +13:00
Chris Forbes
4eaa7d5cf2
split out Sellable into its own trait; yaml requires update
2011-03-17 19:14:17 +13:00
Chris Forbes
682cfcd466
wire up BuildAnywhere so it actually works
2011-03-07 20:25:05 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
4b3c6cc62a
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
2011-02-04 18:39:03 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
76216b8dd9
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
2011-01-04 14:34:00 +13:00
Paul Chote
38df0a28cd
Remove fp from building refund calculation.
2011-01-02 14:54:25 +13:00
Chris Forbes
2d2bb58054
fix #451
2010-12-20 19:32:00 +13:00
Chris Forbes
1a8e964c04
clean up usings
2010-12-06 14:35:37 +13:00
Paul Chote
6ac92c45f1
Cache the sprites. Draw linebuild cells too.
2010-11-24 15:31:29 +13:00
Paul Chote
dba7335594
Fix a pile of compiler warnings.
2010-11-21 13:10:22 +13:00
Bob
8a96c5f7b5
fix infantry entering buildings
2010-11-06 22:27:28 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00