Commit Graph

14 Commits

Author SHA1 Message Date
Curtis S
d802cbfd9d Fixed tank squish anims for CNC 2011-10-06 22:06:56 -06:00
Paul Chote
e9bd03b686 Add crushable infantry support, enabled in C&C. 2011-07-15 20:10:21 +12:00
Paul Chote
fc10b79e1d Capturable Biolab allows production of player-controlled viceroids. 2011-06-30 20:20:00 +12:00
Paul Chote
9bf0a97327 Fix RMBO death sequences 2011-06-20 13:03:23 +12:00
Paul Chote
e2bd20f888 Reorder sequence loading to save batches 2011-05-21 17:26:18 +12:00
Paul Chote
4a3d254c0c Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims. 2011-02-17 19:53:58 +13:00
Paul Chote
3c9de06db0 Remove redundant sequences 2011-02-15 22:41:55 +13:00
Paul Chote
b6328b356c ScaredyCat trait for civilians. 2011-02-15 22:38:13 +13:00
Paul Chote
c5cf51185b define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable) 2011-02-12 10:13:26 +13:00
Paul Chote
ab08273412 Improved death anim speeds 2011-02-11 23:11:06 +13:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Chris Forbes
692ef539f9 fix timings of infantry idle anims 2010-09-18 11:25:45 +12:00
Paul Chote
a594e9f830 Move the sequences files into their own dir. 2010-09-09 20:31:53 +12:00