Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
572cdc9dbf vacate cells earlier 2010-06-18 22:36:24 +12:00
Bob
493dec031b allow queueing on Mobile 2010-05-31 14:24:35 +12:00
Chris Forbes
027d7e2c2b filtering of unusable cells in minefield support; rationalize mobile a bit 2010-05-24 21:10:10 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
d211056082 remove dead crap from ShroudRenderer 2010-03-30 18:57:56 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
a303299bbb added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf. 2010-03-07 17:49:12 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00