Matthias Mailänder
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e80eb7e0ee
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Merge pull request #5353 from pchote/map-validation
Disable maps with invalid rules
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2014-05-22 09:55:06 +02:00 |
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WolfGaming
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00698cefff
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Added in code for Tech Levels using prereqs
and fixed up some kinks of the old system
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2014-05-19 03:29:25 +00:00 |
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Paul Chote
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69e87b0057
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Disable maps with broken rules in the lobby. Fixes #4334.
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2014-05-18 17:41:36 +12:00 |
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Paul Chote
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657ade7221
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Add map folder types. Fixes #4635.
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2014-05-18 17:29:42 +12:00 |
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Pavlos Touboulidis
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df6159f12b
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Do not use the map's rules when rendering the minimap in the map chooser
Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
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2014-05-17 14:33:17 +03:00 |
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Pavlos Touboulidis
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cb30553000
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Remove stray newlines
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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894db95d58
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Move Ruleset.cs from Map/ to GameRules/
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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44c01bbaa2
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Remove TileSetData and separate TileSet from Sequences
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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750fc4e02c
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Merge ModRuleset and MapRuleset into Ruleset
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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Pavlos Touboulidis
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77d0199384
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Convert ActorReference field to Lazy
Makes LoadMaps 40% faster
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2014-05-17 14:26:53 +03:00 |
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Matthias Mailänder
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59ace5d01b
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new shorthand Exts.(Try)ParseIntegerInvariant
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2014-05-13 14:16:41 +02:00 |
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Matthias Mailänder
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b19d286f56
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parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
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2014-05-06 18:31:48 +02:00 |
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Pavlos Touboulidis
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9dc2b3cd76
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Optimize ComputeHash by removing Concat() and ToArray() calls
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2014-04-23 03:48:49 +03:00 |
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Pavlos Touboulidis
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2d8cd8299f
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Add more perf measurements
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2014-04-23 03:43:46 +03:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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