ScottNZ
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692e3a9c88
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Move Power out of Building and into its own trait
Conflicts:
mods/ts/rules/structures.yaml
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2014-08-03 18:53:51 +12:00 |
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Paul Chote
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a46baeaf2b
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Reorganise AI base building logic.
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
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2014-07-09 17:50:14 +12:00 |
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Paul Chote
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4db2cf6b2b
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Propagate race to produced actors.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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7d24053f52
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Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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7b3a0ebeb5
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Tidy production traits.
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2014-06-26 23:14:10 +12:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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Paul Chote
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aadfd6979b
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Initial cleanup of BaseBuilder.
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2013-08-29 20:14:35 +12:00 |
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Matthias Mailänder
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e0b7242f1b
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adding new ai functional
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2013-03-06 11:17:02 +01:00 |
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Chris Forbes
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268f06caf0
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use actor type string rather than ProductionItem in ChooseBuildLocation
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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3a5cce1f1f
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Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
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2011-10-31 09:10:01 +13:00 |
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