Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Chris Forbes
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8dbbaca8da
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fix repair semantics for vehicles on FIX; fix #138
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2010-09-13 07:36:53 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Chris Forbes
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33971c06a6
|
fix crash in Activities.Repair
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2010-06-16 22:42:22 +12:00 |
|
Chris Forbes
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1d0848466f
|
moved most render bits to ra
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2010-05-20 19:09:48 +12:00 |
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