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5,518 Commits 1 Branch 0 Tags
6ef330c3577e56cd778717f11a2ba531ebbcd555
Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
451e06190f Sync harvester contents. Add ISync to ProductionQueue. 2011-02-03 08:27:35 +13:00
Paul Chote
bf2f3cacd9 Sync ProductionQueue 2011-02-02 10:33:33 +13:00
Paul Chote
ccf04240cf Fix some more cases of stale Player references after capture. 2011-01-30 17:35:40 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Paul Chote
8264c6c8dc Play "Unable to build more" eva when the production exit is blocked. Also fixes #484. 2011-01-08 13:15:30 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Chris Forbes
e32e060d37 (gecko) make production queue content accessible to mod code 2010-11-05 19:48:29 +13:00
Paul Chote
9c944924de Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat 2010-10-14 19:40:00 +13:00
Bob
17990ab8b7 move LobbyInfo onto OrderManager 2010-10-12 17:24:00 +13:00
Chris Forbes
b905d343af fix mishandled CancelProduction 2010-10-11 19:37:45 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
max621
44fe0396bb Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders 2010-10-07 18:23:26 +13:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
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