Bob
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74ab0c7a13
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moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Bob
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5c3da9387b
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IActivity no longer passed Mobiles around.
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2009-11-25 18:18:17 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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a74050a3e6
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removed Mobile.InternalSetActivity
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2009-11-12 13:00:05 +13:00 |
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Bob
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efb200c16c
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Various harvesting fixes.
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2009-11-12 11:38:28 +13:00 |
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Chris Forbes
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b13f399ec0
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follow activity for turreted attacks
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2009-11-09 22:29:07 +13:00 |
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Chris Forbes
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55adc19aa9
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repath just by pathing again; more sanity checking of simple paths
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2009-11-08 20:54:44 +13:00 |
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Bob
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267e96f04c
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PathFinder got some big changes (PathSearch)
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2009-11-08 16:51:44 +13:00 |
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Chris Forbes
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701adda6f3
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less perf fail in jams
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2009-11-06 23:12:24 +13:00 |
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Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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cda22ba7be
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added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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