alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f8e6245903
make order queuing work for buildings and turreted units, too
2010-11-14 15:48:02 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
Bob
22e61a5700
refactor QueueAttack -> GetAttackActivity
2010-11-13 16:42:13 +13:00
Bob
7306de3730
make attacks queuable
2010-11-13 15:53:10 +13:00
Bob
04e05d9aed
remove the default impl of QueueAttack; implement it in AttackFrontal and AttackLeap
2010-11-13 14:59:33 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Bob
c5358f7c82
call DoAttack from activities instead of from Tick in AttackPlane/AttackHeli
2010-10-25 08:03:10 +13:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
d29e3f3f0e
Split facing into its own interface; fix husks
2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
2010-08-01 01:01:31 +12:00
Chris Forbes
5c61c9d3a9
migrating most things to use the Target struct rather than Actor directly.
2010-07-22 08:26:51 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Chris Forbes
be974f7970
moved almost all Attack* to ra
2010-05-20 18:37:36 +12:00