reaperrr
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7acc6dacbc
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Fix armaments/projectiles to aim at closest Target.Positions
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
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2017-06-05 14:22:47 +02:00 |
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reaperrr
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033268a7ba
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Make projectiles use most sensible blocker scan radius
By default, but allow custom overrides.
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2017-05-13 11:15:38 -07:00 |
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reaperrr
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e2b0c5bce4
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Return empty Enumerable immediately in InstantHit
...rather than allocating a compiler generated enumerable via 'yield'.
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2017-01-30 21:22:12 +01:00 |
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reaperrr
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090c015b27
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Pass InstantHit target directly if inaccuracy is zero
This is required to make the TargetDamage warhead deal damage only to a specific target.
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2017-01-30 21:22:04 +01:00 |
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reaperrr
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adfe78fca5
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Add simple, invisible instant-hit projectile
For melee attacks, machine guns and so on.
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2017-01-07 15:12:16 +01:00 |
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