Paul Chote
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ab921682c4
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Rewrite yaml merger.
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2016-01-30 15:03:56 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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c7249e6fa6
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Move yaml removals to the end of the merge.
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2015-11-28 17:20:32 +01:00 |
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Paul Chote
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a074bb1d4b
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Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
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2015-11-28 17:20:21 +01:00 |
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atlimit8
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9acf121eb1
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Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
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2015-09-21 15:50:57 -05:00 |
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atlimit8
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b38b6eadd0
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Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
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2015-09-21 15:50:57 -05:00 |
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Matthias Mailänder
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0b8d7708ef
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add more lint interfaces to reduce boiler plate
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2015-08-30 13:12:25 +02:00 |
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Matthias Mailänder
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5fc8a413e6
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emitError for undefined sequences
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2015-08-29 08:18:52 +02:00 |
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Pavel Penev
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09f67d18bb
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Some internal "race" to "faction" renaming
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2015-08-22 23:34:36 +03:00 |
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Matthias Mailänder
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c5b1e6be5f
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fix a null reference exception at map (tileset)
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2015-08-13 20:28:52 +02:00 |
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Matthias Mailänder
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fb22c9a1e5
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test unchanged miniyaml rules only once
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2015-08-04 14:20:52 +02:00 |
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Matthias Mailänder
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1f69a0f6ed
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make projectile sprite sequences lint testable
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2015-07-19 19:24:18 +02:00 |
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penev92
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0e871a4b6b
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Touch up CheckSequences.cs
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2015-07-14 18:50:46 +03:00 |
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penev92
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2e04fb5ddd
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Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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2015-07-14 18:50:39 +03:00 |
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penev92
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a1af5386e0
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Rename the Country trait to Faction
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2015-07-14 18:50:31 +03:00 |
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Matthias Mailänder
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7faebe874a
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check for missing sequence entries using lint
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2015-06-20 22:22:59 +02:00 |
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Matthias Mailänder
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e2e9ce9d7e
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check sequence image at RenderSprites level
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2015-06-11 21:18:25 +02:00 |
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reaperrr
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52dd8c922f
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Moves Lint checks to Mods.Common
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2015-01-15 23:15:51 +01:00 |
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