Commit Graph

759 Commits

Author SHA1 Message Date
Matthew Bowra-Dean
7e25b6e58e Moved map description to bottom of labels. 2010-11-30 19:08:24 +13:00
Matthew Bowra-Dean
57f74606f0 Added author and description to map chooser, fixes #290. Added word wrap to the LabelWidget to support it. 2010-11-30 19:08:18 +13:00
Paul Chote
eb8682fd0e Fix AutoHeal 2010-11-30 13:37:10 +13:00
Paul Chote
32db66eb7e Normalize ra/cnc chrome yaml 2010-11-28 15:24:31 +13:00
Paul Chote
112844a9f7 Normalize lineendings. 2010-11-28 15:14:31 +13:00
Paul Chote
9c7759d131 More polish. 2010-11-28 15:09:25 +13:00
Paul Chote
4bb70f11e9 Tweak header positioning and scrollpanel scissoring (don't draw contents over the 1px border). 2010-11-28 13:53:38 +13:00
Paul Chote
ce5ca9dbca Color selector as a drop panel. 2010-11-28 13:44:53 +13:00
Paul Chote
4c517c0e59 Initial lobby rework progress 2010-11-28 11:25:42 +13:00
Paul Chote
306bece709 Tweak ra lobby scrollpanel margins. 2010-11-28 10:41:41 +13:00
Paul Chote
748a055a24 Disable FrozenUnderFog for this release. 2010-11-28 10:29:05 +13:00
Paul Chote
240b26a265 Remove bogus WorldGameOver trait. 2010-11-28 09:54:29 +13:00
Matthew Bowra-Dean
0f6f36411a Fix cnc & ra mod page layout on Windows. 2010-11-27 18:54:42 +13:00
Paul Chote
d559b5cdb7 Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor. 2010-11-27 14:54:29 +13:00
Paul Chote
434ea26950 Fix cloaked units. 2010-11-27 11:28:22 +13:00
Paul Chote
7182908728 Rename ListBoxWidget -> ScrollPanelWidget. 2010-11-27 11:20:01 +13:00
Paul Chote
1f61d22489 RA package download/install (copied from cnc) 2010-11-25 22:51:30 +13:00
Paul Chote
3dc16bdbb4 Support launching an arbitrary mod. Hook up package detection for cnc. 2010-11-25 22:51:26 +13:00
Paul Chote
810b73e1f0 Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods. 2010-11-25 22:51:25 +13:00
Chris Forbes
4d9c2a30df Dropdown listboxes 2010-11-25 20:04:56 +13:00
Paul Chote
00dc91cf49 Standardise Theater -> Tileset. 2010-11-24 10:09:51 +13:00
Chris Forbes
1629958970 remove bogus sandbag-in-water on equal-opportunity 2010-11-23 21:39:34 +13:00
Chris Forbes
2079627030 fix APB spawn 2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff AOE Chronosphere 2010-11-23 21:39:31 +13:00
geckosoft
604aae5980 Fixed: #281 for regular (read: right-click) commands (Modified by pchote) 2010-11-23 15:59:05 +13:00
Chris Forbes
f4f9abe4d4 import 'A Path Beyond' from original RA 2010-11-22 08:21:22 +13:00
Chris Forbes
70f92494b2 fixed player setup for koth-crossroads 2010-11-21 22:10:43 +13:00
Chris Forbes
cf26e4aa8a improve appearance of smoketrails 2010-11-21 18:28:29 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40 finish initial work on koth-crossroads 2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79 WiP KoTH map 'crossroads' 2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near. 2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0 Fixed: koth-island-hoppers (map) now correctly sets MustBeClear 2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38 Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken) 2010-11-21 10:59:33 +13:00
geckosoft
0af653b101 Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes. 2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
7f7c293856 Added: Island Hoppers KoTH map (wip, not done yet) 2010-11-21 10:59:31 +13:00
Chris Forbes
bc7a9c14d0 fix helicopters landing in silly places 2010-11-14 21:27:17 +13:00
Bob
b2f3b8f2af make AutoTarget use an activity. add AutoTarget to teslatank 2010-11-14 19:44:58 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
Bob
f4e04ece12 fix tesla animations and firing at multiple targets 2010-11-14 16:35:53 +13:00
geckosoft
5d3622b79d Removed: Unused AttackMoveInteraction 2010-11-13 17:39:58 +13:00
geckosoft
6b40abb58c Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
5608756a24 Moved: AutoAttack key handling out of core => RA
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856 Moved: BaseBuilding out of core => RA
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
8e007131c9 Define ServerTraits in mod.yaml 2010-11-10 10:30:26 +13:00
Chris Forbes
3645b3ee13 increase ParaBomb spread 3 -> 6 2010-11-06 20:02:01 +13:00
Chris Forbes
9c3cb62838 reduce redeye damage 50 -> 40 2010-11-06 19:55:53 +13:00