Matthew Bowra-Dean
7e25b6e58e
Moved map description to bottom of labels.
2010-11-30 19:08:24 +13:00
Matthew Bowra-Dean
57f74606f0
Added author and description to map chooser, fixes #290 . Added word wrap to the LabelWidget to support it.
2010-11-30 19:08:18 +13:00
Paul Chote
eb8682fd0e
Fix AutoHeal
2010-11-30 13:37:10 +13:00
Paul Chote
32db66eb7e
Normalize ra/cnc chrome yaml
2010-11-28 15:24:31 +13:00
Paul Chote
112844a9f7
Normalize lineendings.
2010-11-28 15:14:31 +13:00
Paul Chote
9c7759d131
More polish.
2010-11-28 15:09:25 +13:00
Paul Chote
4bb70f11e9
Tweak header positioning and scrollpanel scissoring (don't draw contents over the 1px border).
2010-11-28 13:53:38 +13:00
Paul Chote
ce5ca9dbca
Color selector as a drop panel.
2010-11-28 13:44:53 +13:00
Paul Chote
4c517c0e59
Initial lobby rework progress
2010-11-28 11:25:42 +13:00
Paul Chote
306bece709
Tweak ra lobby scrollpanel margins.
2010-11-28 10:41:41 +13:00
Paul Chote
748a055a24
Disable FrozenUnderFog for this release.
2010-11-28 10:29:05 +13:00
Paul Chote
240b26a265
Remove bogus WorldGameOver trait.
2010-11-28 09:54:29 +13:00
Matthew Bowra-Dean
0f6f36411a
Fix cnc & ra mod page layout on Windows.
2010-11-27 18:54:42 +13:00
Paul Chote
d559b5cdb7
Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
2010-11-27 14:54:29 +13:00
Paul Chote
434ea26950
Fix cloaked units.
2010-11-27 11:28:22 +13:00
Paul Chote
7182908728
Rename ListBoxWidget -> ScrollPanelWidget.
2010-11-27 11:20:01 +13:00
Paul Chote
1f61d22489
RA package download/install (copied from cnc)
2010-11-25 22:51:30 +13:00
Paul Chote
3dc16bdbb4
Support launching an arbitrary mod. Hook up package detection for cnc.
2010-11-25 22:51:26 +13:00
Paul Chote
810b73e1f0
Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods.
2010-11-25 22:51:25 +13:00
Chris Forbes
4d9c2a30df
Dropdown listboxes
2010-11-25 20:04:56 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Chris Forbes
1629958970
remove bogus sandbag-in-water on equal-opportunity
2010-11-23 21:39:34 +13:00
Chris Forbes
2079627030
fix APB spawn
2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff
AOE Chronosphere
2010-11-23 21:39:31 +13:00
geckosoft
604aae5980
Fixed : #281 for regular (read: right-click) commands (Modified by pchote)
2010-11-23 15:59:05 +13:00
Chris Forbes
f4f9abe4d4
import 'A Path Beyond' from original RA
2010-11-22 08:21:22 +13:00
Chris Forbes
70f92494b2
fixed player setup for koth-crossroads
2010-11-21 22:10:43 +13:00
Chris Forbes
cf26e4aa8a
improve appearance of smoketrails
2010-11-21 18:28:29 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40
finish initial work on koth-crossroads
2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79
WiP KoTH map 'crossroads'
2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b
Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near.
2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0
Fixed: koth-island-hoppers (map) now correctly sets MustBeClear
2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38
Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken)
2010-11-21 10:59:33 +13:00
geckosoft
0af653b101
Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes.
2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
7f7c293856
Added: Island Hoppers KoTH map (wip, not done yet)
2010-11-21 10:59:31 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Bob
b2f3b8f2af
make AutoTarget use an activity. add AutoTarget to teslatank
2010-11-14 19:44:58 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f4e04ece12
fix tesla animations and firing at multiple targets
2010-11-14 16:35:53 +13:00
geckosoft
5d3622b79d
Removed: Unused AttackMoveInteraction
2010-11-13 17:39:58 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
8e007131c9
Define ServerTraits in mod.yaml
2010-11-10 10:30:26 +13:00
Chris Forbes
3645b3ee13
increase ParaBomb spread 3 -> 6
2010-11-06 20:02:01 +13:00
Chris Forbes
9c3cb62838
reduce redeye damage 50 -> 40
2010-11-06 19:55:53 +13:00