alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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Bob
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c9b1b25ba8
|
facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
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2010-02-11 13:41:18 +13:00 |
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Bob
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6e80243095
|
sequences in mods/aftermath.
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2010-02-11 13:31:20 +13:00 |
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Bob
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60fb25420e
|
wtf?
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2010-02-11 13:28:28 +13:00 |
|
Paul Chote
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c4ffd49add
|
Fix RulesConverter for aftermath
|
2010-01-24 16:48:45 +13:00 |
|
Paul Chote
|
c44679cc94
|
Refactor chronosphere power
|
2010-01-24 16:04:36 +13:00 |
|
Chris Forbes
|
f969ab9bf5
|
fixed regression in aftermath (ProjectileInfo.Animates -> Trail)
|
2010-01-23 10:06:06 +13:00 |
|
Chris Forbes
|
bd412fa8ad
|
packed aftermath sounds
|
2010-01-23 10:02:08 +13:00 |
|
Chris Forbes
|
6194791aab
|
aftermath packages get loaded that way too.
|
2010-01-20 21:55:15 +13:00 |
|
Chris Forbes
|
a2b6384f70
|
fix bug in prev
|
2010-01-20 21:51:14 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
|