Paul Chote
7fba6a2155
Add a view-only server list tab to the multiplayer lobby.
2017-12-30 17:03:58 +01:00
Paul Chote
235b16d4b3
Split server list logic into its own LogicObject.
2017-12-30 17:03:58 +01:00
Paul Chote
5c53172ab0
Add an update warning to the main menu.
2017-12-29 02:56:50 +01:00
Paul Chote
3effa5cec4
Add a setting to disable version checks.
2017-12-29 02:56:50 +01:00
Paul Chote
0208d0cc10
Move the version check code to WebServices and run only on first launch.
2017-12-29 02:56:50 +01:00
Paul Chote
ef680dbbfe
Add tooltips to the password icon and player count.
2017-12-28 22:42:50 +01:00
Paul Chote
0eaec5d861
Add an animated reload glyph to the MP server refresh.
2017-12-28 22:42:50 +01:00
reaperrr
b70e4de5ee
Refactor support powers to use ticks instead of seconds for all delays - code changes
...
Also renamed ChargeTime to ChargeInterval.
2017-12-28 10:04:43 +00:00
Paul Chote
27beed402f
Display information banners in the MP server browser.
...
Notices are provided for outdated / unknown mod versions
and latest but playtest available.
2017-12-28 03:40:41 +01:00
Paul Chote
e7ce9aa263
Unhardcode server ping/query URLs.
2017-12-28 03:40:41 +01:00
Paul Chote
c73ce50a09
Include bots in the player count for consistency with the sidebar.
2017-12-26 20:05:38 +01:00
Paul Chote
8fc2caa01a
Change the "Empty" filter to not discard servers that have only spectators.
2017-12-26 20:05:38 +01:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
3ba610b535
Implement new master server ping protocol.
2017-12-26 20:05:38 +01:00
Paul Chote
a3882501b1
Ignore malformed LAN advertisements instead of crashing.
...
This matches the behaviour for online game handling.
2017-12-26 20:05:38 +01:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00
Paul Chote
959804b167
Restore separated server creation dialog.
...
This also adds details about advertising and configuration.
2017-12-24 01:47:44 +01:00
Paul Chote
5256fb7bbd
Restore separated direct connect dialog.
2017-12-24 01:47:44 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
Paul Chote
2794b14f52
Calculate actor preview bounds directly.
2017-12-23 17:16:13 +00:00
Paul Chote
c269525397
Fix support power tooltip time coloring.
2017-12-19 00:55:09 +01:00
RoosterDragon
a9d1d374b8
Remove draw line 2D helper method.
...
Callers can provide 3D points easily, and this avoids the need to allocate and slow down enumeration via the points.Select(p => new float3(p, 0)) wrapper.
2017-12-17 01:51:51 +01:00
RoosterDragon
c8c7629bce
Convert some stray spaces to tabs.
2017-12-16 15:53:03 +00:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
Paul Chote
3ad6a87920
Center the vertical alignment of lobby options if less than the panel height.
...
This also enables an extra row to be shown before triggering the scroll bar.
2017-12-12 22:43:11 +01:00
Paul Chote
3f67feab0e
Rename boolean LobbyOption fields.
2017-12-12 22:43:11 +01:00
Paul Chote
36fccbc453
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00
Paul Chote
99908c4d80
Move hardcoded list of lobby options into yaml.
2017-12-12 22:43:11 +01:00
RoosterDragon
0899d02377
Avoid allocations when generating RadarSignatureCells.
...
The RadarWidget can supply a reusable buffer to each trait to avoid individual traits having to return new enumerables. Additionally, this allows the two traits to avoid LINQ and further allocations as they can manually enumerate and populate the buffer themselves.
2017-12-12 00:00:51 +01:00
Paul Chote
bf57eceeec
Select highest priority actor when not drag selecting.
2017-12-11 19:45:07 +01:00
Paul Chote
ff5b4b15b3
Introduce IDecorationBounds to replace Actor.SelectionOverlayBounds.
2017-12-11 19:45:07 +01:00
Paul Chote
6f5d035e79
Introduce IMouseBounds and split/rework mouse rectangles.
...
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.
An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
RoosterDragon
70ffa99203
Fix some uses of Exts.IsTraitEnabled.
2017-12-11 01:46:41 +01:00
RoosterDragon
5338784e45
Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos.
...
These are not traits so this method does not work. We can use EnabledByDefault on the ConditionalTraitInfo instead.
2017-12-10 13:39:24 +00:00
RoosterDragon
7a7eed4fb7
Add FirstEnabledTraitOrDefault helper method.
...
This avoids the allocations caused by LINQ when using traits.FirstOrDefault(Exts.IsTraitEnabled). This is important in FrozenActorLayer.RefreshState which is called very often. We apply the new helper method to all areas using the old pattern. An overload that takes an array allows arrays to be enumerated without causing allocations.
2017-12-10 13:39:24 +00:00
Paul Chote
74c390d1d0
Migrate input settings to HotkeyManager.
2017-12-08 01:29:15 +01:00
Paul Chote
2f79173044
Migrate hotkey consumers to HotkeyManager.
2017-12-08 01:29:15 +01:00
Paul Chote
811427adc4
Add HotkeyReference.IsActivatedBy method.
2017-12-08 01:29:15 +01:00
Paul Chote
c4237d6a1a
Rename NamedHotkey to HotkeyReference.
2017-12-08 01:29:15 +01:00
Paul Chote
9d2935935c
Add a debug visualization for screen map rectangles.
2017-12-04 23:10:23 +01:00
Pavel Penev
450cbeea96
Added an extra bit of installer data to Install.log
2017-12-02 00:08:50 +01:00
reaperrr
6711af63eb
Move SelectionBarsRenderable to Mods.Common
2017-11-21 01:00:09 +02:00
kosti1
6a750d7a65
Added buildradius checkbox to lobby options
2017-11-01 18:18:41 +01:00
Andre Mohren
88c94ee841
Allow remaining time to be hidden in ProductionPaletteWidget.
2017-10-26 01:31:32 +02:00
Paul Chote
bee3f33f5f
Remove long dead ResourceBarStyle.Bevelled code.
2017-10-17 15:46:07 +02:00
Paul Chote
0e3de71036
Add line limit to global chat.
2017-10-14 13:10:27 +02:00
Paul Chote
ef43d8a86f
Add missing StringComparison to IngameChatLogic.
2017-10-14 13:10:27 +02:00
Paul Chote
75d4062698
Limit chat messages to 2500 characters.
2017-10-14 13:10:27 +02:00
Paul Chote
36af2107d6
Fix the attack move order generator activating with an empty selection.
2017-09-30 14:33:40 +02:00
Paul Chote
fa8ab19dfd
Fix global chat history buffer timestamps.
2017-09-28 15:09:12 +02:00