BGluth
09b9ed3506
Rearming aircraft now reapplies rearming order if canceled on landing structure
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- Implemented by making the ResupplyAircraft activity recreate a new resupply activity if cancelled and also having no other queued activities.
- Tested in TD, RA, TS.
2018-08-12 21:16:23 +02:00
reaperrr
77d03ce1e1
Replace Airfield/Helipad references with generic Resupplier in RTB activities
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More generalization to prepare for possible future activity merger.
2018-08-12 14:24:21 +02:00
reaperrr
fc79e04c49
Generalize Land activities Aircraft caching naming
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To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
3f9aab7e86
Generalize Fly* plane activities Aircraft caching naming
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To make a possible future merger (or inheritance or other code-sharing) with other activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
6810ac92ba
Generalize HeliAttack activity Aircraft caching naming
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To make a possible future merger (or inheritance or other code-sharing) with FlyAttack easier.
2018-08-12 14:24:21 +02:00
reaperrr
c3a0d129a3
Generalize FlyCircle activity Aircraft caching naming
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To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
ae92255ded
Generalize Fly activity Aircraft caching naming
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To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
96032d1953
Generalize *ReturnToBase trait caching naming
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Makes both copying changes as well as a potential future activity merger a little easier.
2018-08-12 14:24:21 +02:00
BGluth
5c42f55b3a
Fixed aircraft in TS landing instantly to reload their ammo
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- Updated calculating the landing altitude for the Land activity not taking into account the terrain height.
- Fixes 14312.
2018-08-04 21:09:59 +02:00
reaperrr
3069bbfa7d
Fix infinite loop in HeliReturnToBase
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This can happen if HeliAttack tells the heli to return to base when the player doesn't have any of the RearmBuildings available, because the activity queues itself after the HRTB, and the latter will, after a forced land, then queue back HeliAttack, which then immediately queues back HRTB and so on.
Instead, we now assume that if there is no base to return to, going to NextActivity is pointless and don't queue NextActivity.
RTB was likely ordered by HeliAttack due to lack of ammo, so resuming the attack would be pointless.
2018-03-22 22:50:50 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
reaperrr
d602ec6485
Rename SelfReloads to AutoReloads
2017-11-12 19:48:06 +00:00
reaperrr
8b7a71685c
Remove AmmoPool-awareness from Armament
2017-11-12 19:48:06 +00:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
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Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
Paul Chote
1376ad674e
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
reaperrr
db2d432c39
Fix Helis facing target center instead of attacked position
2017-10-16 14:25:03 +02:00
Forcecore
b86d632c8c
Land activity now lets the actor to land midair
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Midair, at the altitude of the target actor.
2017-09-24 15:03:20 +02:00
reaperrr
5d58374962
Remove FlyCircleTimed activity
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A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
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Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
reaperrr
c75e64a952
Properly account for disabled Armaments in various places
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These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
Paul Chote
dd709a2679
Revert "Have some activities count as idle activities"
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This reverts commit ae111248f3 .
2017-08-10 12:22:28 +02:00
Jean-Rémy Buchs
1d1802a163
Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met
2017-08-08 15:13:50 -05:00
reaperrr
74437ed56c
Merge pull request #13178 from rob-v/ReturnHeliToNearestBase
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Helis return to nearest base like Planes
2017-05-07 13:16:40 +02:00
reaperrr
7dddc7fc44
Make FallToEarth kill the actor instead of disposing it
2017-04-24 19:12:31 +02:00
rob-v
df07d89f9e
Helis return to nearest base like Planes
2017-04-22 15:53:05 +02:00
Oliver Brakmann
b50f15c645
Check for dead destination helipad in HeliReturnToBase
2017-04-17 19:31:53 +02:00
Oliver Brakmann
ff8f204cac
Check for dead destination airfield in ReturnToBase
2017-04-17 19:23:11 +02:00
abcdefg30
ae111248f3
Have some activities count as idle activities
2017-03-24 18:06:10 +01:00
Oliver Brakmann
9993a235a7
Convert ResupplyAircraft into a CompositeActivity
2017-01-22 20:42:19 +01:00
Oliver Brakmann
9b0780e87c
Make FlyAttack use child activities
2017-01-22 20:41:41 +01:00
Oliver Brakmann
e49b3d6458
Adjust existing activities for changed NextActivity semantics
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To make sure existing checks against NextActivity don't check the parent activity by mistake
2017-01-22 20:41:37 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
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This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
abcdefg30
55143ced87
Fix HeliReturnToBase not exposing an host actor parameter
2016-10-03 14:56:52 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
Paul Chote
ea65ac542e
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-25 15:57:17 +01:00
Paul Chote
eeaa461311
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-25 15:57:16 +01:00
Oliver Brakmann
852d947764
Fix setting MayYieldReservation when there is no reservation
2016-09-15 21:10:47 +02:00
Oliver Brakmann
9fbda6b598
Fix helicopters not taking off when their target got covered by shroud
2016-09-12 23:01:16 +02:00
Oliver Brakmann
daa1f16e98
Prevent an infinite loop when planes go out of ammo and all airfields are gone
2016-09-05 19:59:01 +02:00
Oliver Brakmann
351c231693
Use the yield reservation logic for helicopters as well. Oops.
2016-09-05 19:24:26 +02:00
Oliver Brakmann
fb1f8c4e01
Remove brain-dead logic from TakeOff
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1. TakeOff's Tick() method never checks itself whether it is canceled
2. If NextActivity is null, TakeOff is the only activity on the queue
3. Takeoff canceling the queue then just cancels itself, with no effect at all
4. If Takeoff however is running as an inner activity, it will cancel the complete main queue, wrecking all sorts of havoc
2016-09-05 19:20:51 +02:00
Oliver Brakmann
7f64495d6f
Make aircraft continue attack on same target after re-arming
2016-09-04 21:31:05 +02:00
Oliver Brakmann
e7d07e5a01
Fix FlyAttack not calling TakeOff for landed aircraft
2016-09-04 21:31:05 +02:00
Oliver Brakmann
6d15406ffe
Fix aircraft reservation madness
2016-09-04 21:31:05 +02:00
Matthias Mailänder
020b0e628e
Merge pull request #11871 from pchote/fix-production-circle
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Remove hardcoded constants from Fly and ProductionAirdrop.
2016-08-27 19:43:15 +02:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Paul Chote
06ca8b6cf2
Remove hardcoded constant from Fly.
2016-08-24 17:20:07 +01:00