Paul Chote
4fa55e6c49
Fix legacy map importer. Fixes #6143 .
2014-08-09 13:14:25 +12:00
Paul Chote
a30c8b53a7
Add support for diamond cell grids.
2014-06-30 23:44:23 +12:00
Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
ad730a44c3
Use CellLayer for resources.
2014-06-27 22:07:02 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
RoosterDragon
a598a01108
Fixed IDisposable implementation and usage.
...
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Matthias Mailänder
b19d286f56
parse with NumberFormatInfo.InvariantInfo everywhere
...
closes #5240
2014-05-06 18:31:48 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Igor Popov
647dc749f0
Legacy map import fix spawn slots definition
2014-03-28 17:19:49 +04:00
Matthias Mailänder
5e8a1710dc
convert tile ID 0 for RAED compatibility
2014-02-04 21:46:09 +01:00
Matthias Mailänder
a941bc567b
more verbose output on ignored player reference values
2014-01-03 16:46:41 +01:00
Matthias Mailänder
48f153ed47
default to filename instead of "(null)" when the map has no name
2014-01-03 16:46:41 +01:00
Matthias Mailänder
50bc073791
move legacy map import into the command line utility
...
closes #4368
2014-01-03 16:45:40 +01:00