Matthias Mailänder
fa864f55bf
Move IonCannon and NukeLaunch into Projectiles folders.
2016-06-13 14:35:32 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
reaperrr
2e94a23d9e
Make LaserZap classes public
2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d
Add random Sequences support to GravityBomb
2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6
Rename GravityBomb Velocity to Speed
...
Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913
Add random sequences support to Missile
2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9
Missile description fixes
2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
e34c8f0650
Bullet style and description fixes
2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
...
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00