Paul Chote
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3a37551812
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Remove SheetType.DualIndexed from terrain rendering.
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2016-04-15 16:53:37 -04:00 |
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Paul Chote
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7c67b10d28
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Add a secondary texture coordinate to Vertex.
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2016-04-15 16:46:47 -04:00 |
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Paul Chote
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dabea59b7d
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Pass depth scale factors to vertex shaders.
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2016-04-10 09:41:01 -04:00 |
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Paul Chote
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be29ec5342
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Use explicit shader attributes.
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2015-12-26 12:50:33 +00:00 |
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Paul Chote
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9a5483fea7
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Send TS terrain depth data to the GPU.
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2015-10-17 22:34:46 +01:00 |
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Paul Chote
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d5fd8e5828
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Use varyings for masks instead of overloading gl_TexCoord.
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2015-10-17 22:28:19 +01:00 |
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Paul Chote
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a166815348
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Remove duplication between world/chrome shaders.
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2013-02-23 09:53:46 +13:00 |
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