Paul Chote
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0bd733d7a0
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Fix bogus rebase
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2011-02-07 20:10:52 +13:00 |
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geckosoft
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0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
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2011-02-05 19:22:06 +13:00 |
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Paul Chote
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504fe9e427
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Fix infantry group damage
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2011-02-04 18:39:04 +13:00 |
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Paul Chote
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73a08624ef
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Hacky fix for group movement
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2011-02-04 18:39:03 +13:00 |
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Paul Chote
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58f1589f95
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Add debug traits to Aircraft so we can see what is desyncing.
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2011-01-25 18:19:36 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Chris Forbes
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94715a1561
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add AutoTargetIgnore to ^Wall in ra and cnc
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2010-12-05 11:41:14 +13:00 |
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Paul Chote
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748a055a24
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Disable FrozenUnderFog for this release.
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2010-11-28 10:29:05 +13:00 |
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Chris Forbes
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6dcc401342
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add missing EditorAppearance for trees & cnc rocks
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2010-11-21 10:59:36 +13:00 |
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Chris Forbes
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13d76f8e9c
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removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
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2010-11-06 15:10:29 +13:00 |
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Bob
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39b09780f6
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refactor Targetable into Targetable{Unit,Building} and ITargetable
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2010-11-05 19:50:15 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Chris Forbes
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9c0e3ac4c9
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allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
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2010-10-11 18:54:13 +13:00 |
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pdovy
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761f62292f
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missing files from previous commit
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2010-10-07 22:46:44 +13:00 |
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Bob
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2f6315b816
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make the pathfinder use integers
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2010-09-22 08:04:52 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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