- Avoid calling string.Split twice in SprintFont.Measure.
- Change ActorsInBox method of ActorMap and ScreenMap to avoid allocating and intermediate list. As a bonus this allows the sequence to be lazily consumed. Also avoid LINQ in these methods.
- In FrozenUnderFog.TickRender, the method exits early if no players are visible so the attempt at lazy generation was not needed.
- Unwrap a LINQ Any call in ClassicProductionQueue.Tick.
- Merge some successive Where calls in ProximityCapturable into single predicates.
- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.